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Eu4 cavalry ratio. 5 times as much as infantry.


Eu4 cavalry ratio May 3, 2024 · So something I noticed is that there are various nations and options to increase cavalry to infantry ratio. (Against someone with this army, defensive shock pips would be the Nov 15, 2013 · This page was last edited on 15 November 2013, at 22:33. Not being able to assault forts with breaches is also a downside, but nowhere near as severe as the other two. Consider this the "mathematical best". Taking all the information into account, the thing you want to consider is how likely are you to lose too many infantry and get the insufficient support ability. 5 fire and +3 shock, and 2 fire and 6 shock from units. Now short of a horde with like +60 combat ability and huge discounts, yes i dont see cavalry serving much purpose outside of early game when manpower is much more important. Ironically, your friend is incredibly wrong about when cavalry is especially bad. Early game cavalry is the shit. +15% Shock damage. So at 50% you can have as many cavalry as infantry and at 100%, you can run pure cavalry armies. Hard terrain (if you're attacker) could neglect all your cavalry bonus. (this should also hopefully alleviate unintended effects of playing with mods that grant cavalry-to-infantry ratio) Cavalry is only really useful when your front line greatly outnumbers theirs. cc - is cavalry, x - infantry, '. Cavalry costs 2. As someone that just likes the idea of full cavalry armies, I try to look for ways for this to be done. If you cavalry to infantry ratio is higher than your allowed value, you get a penalty that makes your army right worse. Offensive shock pips are the best for cavalry, because it deals a lot more shock than fire damage. Age of Wonders 4 Empire of Sin Cities: +2. First I went with 9/9/2 (I know cavalry is objectively better than infantry so I kept it always at max ratio). Regarding combat width, just remember that if it's 24 ideally an army can have 24 active infantry units during a battle, any higher than that and the infantry will still take morale damage whilst not doing anything. Infantry has a flanking range of 1, cavalry has 2. Go to eu4 r/eu4 • by PM_ME_REDHEAD_BABES. No army in history would have ever gotten away with having a 50/30/20 Artillery-Infantry-Cavalry ratio, let alone having Artillery make up more than 35% of a force, and I can think of almost no instances where they outnumbered the cavalry during most of EU4's timeframe. However, several things can change this ratio. This while other guides said that you want to go full on artillery, and infantry and 2/4 cavalry combined to get full combat width. (all these also let you hit the -80% cavalry cost reduction cap, making your cavalries cheaper to recruit and maintain than infantries) Just finished Mongolia>Yuan game. 50 and change that 0. Mughals isn't quite Poland, but also not shabby woth 20 cav combat out the gate and then +15 with levantine assimilation. Cavalry support ratio determines the number of cavalry you can use, and early game if you can afford it you should use as much cav as you can support, since they do 2-3 times the damage of an infantry unit. Correct me if I'm wrong, but cavalry is totally not worth the cash no matter what you play. But 1. If you engage a stack of 10 inf with 10inf and 2 cav, each of those cars will flank doing massive damage on the sides causing them to retreat. search for cav_to_inf_ratio = 0. But cavalry itself (Latin Knights) have only 1 shock pip. Not exactly. It's not actually the ratio of cavalry to infantry. In general, I like to use half of the ratio as my actual ratio, since infantry losses in combat will change the ratio and you can get the penalty even during combat if a lot of infantry die and not a lot of cavalry do. I started as Oirat, snaked my way into Europe to full annex Poland and convert it to Tengri religion, released and played as Poland, took aristocratic ideas, reformed into a horde to take horde ideas, then reformed into a theocracy to get the final cav combat ability and My understanding from what I remember is that your cavalry/infantry ratio effectively lets you have a certain number of cavalry attacking compared to your combat width, so if you have 12 combat width and 25% C:I ratio, you can have 4 cavalry dealing flanking damage. That said, the rule of thumb is that cavalry bonuses can make cavalry worth it or even your best option, so it depends on the horde. Warhammer 40k is a franchise created by Games Workshop, detailing the far future and the grim darkness it holds. ; That was the 'Smackus' part as resulting from the powerful all-cavalry armies. Poland also can get near or above 100% cav combat ability. Rich countries with not a lot of manpower or force limit should use up to almost the ratio in cavalry to have a stronger army. ' - arillery. So in theory you want: *Infantry: number equal to enemy front row + 1 on each flank. Flanking range is how much to the side of the enemy they can stand and still engage in battle. Needless to say that while playing as poland I want to go as heavy on Winged Hussars as possible. Members Online Question about cavalry limit This means that generally, three infantry regiments will do as well as two cavalry regiments, so how much cav you take largely depends on income and force limit, maybe even combat width and manpower. ; About Europa Universalis 4 Wiki; Mobile view (-33% total. The reason for this is that cavalry typically die more slowly, and thus you get insufficient support very quickly in battle when you build close to exactly at that limit. So, you cavalry multiplier means nothing, if you have -5 score on shock phase. In such cases yes, going 100% cavalry will give better results than infantry for the same cost in money. That nice shock damage from cavalry is much harder to defend against. If I am playing a country which has the Eastern technology group. Feb 12, 2022 · Europa Universalis IV 82590 EUIV: Bug Reports 1232 EUIV: Suggestions 19343 EUIV: Technical Support 6849 EUIV: FAQ & Strategy Guides 240 EUIV: AAR's, Let's Plays, and Fan Fiction EU IV: Alternate History Short Story Contest Contr 29 The tactical inflexibility of having to maintain the cav ratio (if you did not make the choice to have 100% cav ratio). Flanking range is how much to the side of the enemy a unit can stand and still engage in battle. 2. if width is 24, and you have 20 infantry and 24 canons, you will have a frontline of 20 infantry+2 canons, and a backline of 22 canons. Flanking units also don't take any combat damage, themselves, which helps mitigate the higher unit cost (and thus, reinforcement cost) of Cavalry. Cavalry warfare (reform tier 5) - +10% It gives 105% cav to inf ratio. Land warfare is the deployment and maneuvering of military assets against an enemy, in most cases this results in combat between opposing armies. Infantry: Combat Width -2 Cavalry: 2 (just for the flanking bonus) Artillery: Combat Width. what’s a good ratio of cavalry to infantry in a stack for Poland? Figured out how to get 93% cavalry comabt ability with 80% cavalry to infantry ratio (95% if you become tengri), though it's a very convoluted way. In addition, the Epednan colonial tags got a shared semi-unique government reform that gives cavalry fire, as the Epednan Expanse is wild west/cowboy themed. I replaced all infantry with cavalry (cav was . The strategic inflexibility of fewer total troops for sieging because you can't afford them. Aug 21, 2014 · What is the most effective ratio for armies? I usually do something like: 2 parts inf: 1 part cav: 1 part art so, if I had 32 man army, I would have 16 inf: 8 cav: 8 art. Then I tried 5/5/10. cavalry is also not good bang for buck beside hordes until tech 10, and muslim until tech 5 Jul 22, 2015 · The previous advice comes from the fact that the max ratio of cavalry in an army before you get malus is 40% (for western nations). It means your will not get a penalty until cav is not 90% of front row units (infantry + cavalry). Aside from this I believe there is no way to get 100% cav ratio. As for cavalry ratio, you can get +20% from Lan Xang's mission, 10% from Poland, and 10% from loyal/influential Cossacks. 2 shockonly for cavalry to get a 2 shock value on tech 8. Don't use that much cavalry. But really the easiest will always be no-Syncretic Tengri Horde, who can hit 100% ratio and decently priced cavalries day 1. com Jan 2, 2022 · How is your the most resultful way to use "Cavalry to infantry ratio"? What is your strategy to prevent "-25% military tactics" multiplier? Where exactly may I see the "Cavalry to infantry ratio" ingame menu? Feb 15, 2014 · Cavalry is hideously expensive and is not very much stronger than infantry. The cavalry charge itself was on its way out by the start of the EU4 period. And if you build yourself for cavalry then usually your infantry bonuses are not the greatest to put it lightly. Aiming for the cav ratio is pointless because cav is not all that good to begin with, except for their unique ability to flank. There are times to break this rule, and as you learn the game better, you learn when those are, and you can afford increasingly-expensive things. Step 1: Get the new Cossack government, either by realsing and playing Zaporozhie from Lithuania, or by giving the Cossacks have 100% infuelnce and becoming the new cossack nation. Cavalry have less pips then infantry, and have almost no pips in fire. Make sure you dont include more cav than your cav ratio allows. A 15% multiplied by the 2. They are more powerful than infantry, especially during the shock phase of combat. A very rough guideline I use is to run half of my cav ratio as cavalry. Sich rada gives +20%, Poland gives winged hussars for +10%, and tengri gives the remaining 25%. Cavalry is not useless because flanking is bad or something (it is btw, cavalry flanking is probably one of the most worthless modifiers in EU4). Infantry are more efficient in terms of ducat cost whilst cavalry give more hitting power for the same combat width forcelimit and manpower but at a much higher money cost. You have to watch out for the cavalry ratio. Dec 31, 2024 · Europa Universalis 4 Wiki Active Wikis. Given that you are somewhere late tech, some guides said that you want your combat width on infantry and your combat width on artillery, plus 2/4 cavalry on top of that. Victoria 2 has the cavalry weaker than infantry, but its still useful having two for flanking when you outnumber the enemy, and the same conclusion is true in EUIV. For anyone who doesn't have an entire mission tree and government type dedicated to it, calvary falls off around tech 19 hard. Jan 18, 2025 · +100% Cavalry to infantry ratio; 50000 Manpower pool independent of the size; ↑ /Europa Universalis IV/common/defines. Once you get artillery I'd say 10/4/6, because early game artillery just isn't that good and by some cosmic coincidence that's a total of 20 regiments that can be split to two 10 stacks or doubled to a 40 stack without any hassle. At tech 17 we have cavalry sitting at +0. Content is available under Attribution-ShareAlike 3. Cavalry is good for flanking once the main line has been filled, but are much more expensive than infantry. First of all, most of the time a stack this big isn't practical thanks to attrition. You can still carpet siege with infantry. It was also very expensive. So unless you have a completely insane combat modifier for cavalry, they are meme units. Many infantry types also have more fire defensive pips than shock defensive pips. Good but not great. But yes, it is worth it. do 13/0/5 then reinforce 5 days after the battle starts with 13/8/2. Cossacks can be either infantry or cavalry units but they all benefit from . 1. As the commonwealth having more infantry for the first half might be a good plan, but in the latter half of the game there is no reason for your combat stacks to not be 100% cav with arty of course. Especially as the Holy Horde. And the rest infantry. 18inf 6cav would be 6/24=25%. I prefer about 10-15% less. Cavalry can flank two positions at the start of the game and they get +50% to flanking by level 18 (2+1=3, so now you want 3 cavalry units for each flank). Only the absolute elite cavalry units could effectively execute a charge into densely packed heavy infantry formations (which became increasingly prevalent in the EU4 timeline) or into heavy longbow/crossbow fire. Or start as a horde, fully annex Poland, play as release Poland. [Edit] Shock + Assimilation 10% cav2inf ratio Assimilation + Standing Army 10% cav2inf ratio Dec 9, 2020 · My argument is that in specific tech levels cavalry can be worth using in even full-width battles, and thus the ideal army comp in those situations (given that money is less of an issue) would be max number of cavs just below the infantry to cavalry ratio. 17 ducats). that are all connected in the 40k universe. As Poland the more the better, but keep in mind that you do NOT want to have more than your cavalry to infantry ratio. lua contains the line: That's not at all what it means. There are now 4 sources of cavalry ratio. Basically it means at most your army can be 60% cavalry, higher than that you get penalties. The strength of the ottomans once they reach Mil 5 is partly due to that they get a second moral pip, while the groups don't) You will need the splendor bonus that increases cav ratio too and by the time you've formed poland that might be gone. 10-4-0 or 14-4-0 is good starting composition. Also you may start as Teutonic order, get holy horde (+50% cav to inf ratio) and form Poland. 55/. There are also 25% from no-syncretic Tengri and Horde, but are mutually exclusive to Cossack cavalry cost reduction and combat ability (as you need to be Eastern Tech Christian to receive it) See full list on thegamer. +10% from Polish/Lan Xang NI, Loyal/Influential Cossack, and Sunni. But doing that requires playing specific countries (hordes, poland, etc), PLUS gearing your country towards making cavalry better (picking aristo/horde ideas, etc). Jan 1, 2019 · Just wondering if there's anyone who knows of more ways to push the PLCs cavalry combat ability higher than the 83% or whatever it was, and any other ways (without starting Manchu, rushing Poland, converting it to Tengri and releasing to play as) to get the Inf/Cav ratio higher once out of the first age? Religion is Tengri to make the most of Cav CA with full ratio, and cav that are cheaper than infantry. Indians get close at tech 9 but still get beat. 5 fire and 9 shock. I went and calculated the max theoretical cavalry combat ability, and how to get cav to be cheap, and have 100% Cav to Inf ratio. The classic mentions are Poland etc. 5% Cavalry to infantry ratio +10% Cavalry combat ability; −10% Cavalry cost May 14, 2017 · Unless you have a ratio buff, you need at least 50% of the total Cav in Infantry or they take a big penalty. For example, if you have 24 combat width at tech 6, then you want 26 infantry and 4 cavalry. Otherwise of course cavalry does damage, but because everything is OP. if you wiled 20 infantry and 4 canons, all your artillery will be in the back row. Sep 15, 2020 · As hungary do the 13/8/8 stack since you went aristo. . I'm just wondering if this general rule I have is incorrect/has changed. The mainstream advice is to ditch cavalry starting mid game or so in favor of full infantry, unless you have bonuses. 50 to 1 If you want the modifier for only yourself, use the same file as above, but add cav_to_inf_ratio = 0. 5x as much as infantry, but as Horde, you Cavalry has more pips. Aug 16, 2013 · I have just a question about the Infantery to Cavalry ratio. 50 Apr 9, 2019 · Part 3 of a 4 part series on basics of combat and combat related mechanics. Even if they were the same cost and upkeep as infantry they'd still not be worth it due to being weaker in combat; outside a few specifically for flanking. muslim fall in the middle where i have a high cavalry ratio, white boy tech i never build cavalry, just consolidate them away r5: Achieved Poland's final form with +123% cavalry combat ability with 110 cavalry to infantry ratio, and 130% discipline. It's the best option in Aelantir for cavalry IMO. 4- also at tech 16 always have your backrow of artillery filled Mongol Empire adds 50% cavalry ratio instead of 25% like Steppe Nomad. For your frontline you want a mix of infantry and cavalry that fills the combat width. May 27, 2021 · Re-do the cavalry-to-infantry tweaks to a new system (not all countries will have 20% as their starting ratio) instead cavalry oriented nations should get access to various cavalry related effects based on how high their ratio is. That type of modifier increases what your ratio is allowed to be, meaning you can more effectively field more cavalry, which fights much better than other units in the early game. while i agree the cavalry should move more to the center, that should be based on cavalry ratio (a nation with 100% cav ratio would try to fill the entire width, one wtih 50% cav ratio would only fill 50% of the line), it doesnt change the point that cavalry flanking is useless. the more complex question is if you should field more than combat width infantry & cav or not, and whether to use any cavalry Yes, you should have an unusually large proportion of cavalry in your army as Poland, usually around ~40%, but never more than 50%! You can get a whopping 63% cavalry combat ability (33% from your national ideas, 10% from Aristocratic ideas, 10% from Quality ideas, and another 10% just by keeping the Cossack estate loyal). Please check your connection, disable any ad blockers, or try using a different browser. 3-at tech 16 only use cavalry if you have some form of bonus for it, at tech 18 you can swap 2 infantry for 2 cavalry from whatever ratio you currently use. 5. This gets us up to a cool 90% ratio, which is so close as to be tantalizing. As for 2, it's a risk-reward situation. Therefore at least half of the all-cavalry armies could comprise Special units of huge stacks of Cossacks cavalry. Sep 17, 2017 · This page was last edited on 17 September 2017, at 08:01. artillery is placed on the second row if possible. If you are Poland or other nation with huge cavalry boost, you can add 2 more cavalries. 5 times what infantery costs. You also need a lot of infantry for sieges. 16/4 is a pretty good ratio, but I actually prefer to go 12/4 or 10/4 with the Ottoman if I can scare up the ducats early game. The Cavalry ratio for these countries is 60%. Inf has flanking range 1, cav has 2. Cumulative Military Effects: It takes decades for infantry or cavalry to acquire even 1 base fire or unit pip, making flat stat bonuses invaluable, especially when facing So, what is the maximum cavalry combat ability attainable in the game? Well, from useless ideas to changing countries twice, there's a few obscure tips on ho Posted by u/ReclaimLesMis - 326 votes and 201 comments. Instead it is the ratio between cavalry and the sum of cavalry and infantry. Especially if you combine with a high shock pip general. 5 Artillery = combat width Your infantry:cavalry ratio might vary by nation, but basically I use Cavalry = Mil Tech / 2. Apr 2, 2019 · I did some experimentation today and found an alternate method of getting 100% cavalry ratio as Poland that does not actually involve being a horde. yes its 60% for eastern, and it is not bound to any dlc, it was in the original version of the game already. There are several other options, but this one is the best. . It varies over the game, for example cavalry gets another shock multiplier on 17, only for infantry to come back yet again in tech 20 and 21. So 1 adm, 1 mil and 1 diplo (in whatever order) and only then you can pick another mil, adm or diplo. If you’re playing western, cav is usually not a cost effective option come mid/game as you usually fight at combat width, which severely limits one of the biggest advantages of cavalry, their increased flanking range. 3. It's only worthwhile if you can seriously stack cavalry-specific modifiers, and the opportunity cost for those modifiers runs pretty high that it's not usually worth chasing after, unless chasing after those makes you happy. Then reduce the amount of cav and add artillery, giving the 50/25/25 mix that OP is mentioning when you have the earliest crappy cannons. You need to be a steppe horde with non syncretic tengri Yeah i know, i am well aware of that now haha. May 22, 2020 · Also cav is not faster than infantry moving on the map, it used to be a long time ago but no more. If you have dwarven monument mod there is a great work that gives cav2inf ratio east of old dwarven empire capital (in ram dwarves hold). Its expesnive and deal little damage early. Even so a pure cavalry army while good at the start will be absolutely shredded when cannons and fire damage becomes more powerful. Steps to follow if you want to play: That's just the "minimum" number of cavalry units required for maximum flanking if you outnumber the enemy. Country is Poland, for the biggest cav CA in national ideas (33%) and the final 10% ratio to give 100% cavalry. Given proper focus cavalry is the single strongest unit in the game. Cavalry is always most of the time better than infantry, on all tech levels, and at military tech 6 and 7 it's worse for most countries. Jun 14, 2024 · or : , if both are given. Sure some nations got better cavalry than other ones, but this is not going to compensate for its excessive cost. So I usually make 10:5:5 armies with 10 infantry, 5 cavalry and 5 cannon. TLDR: Lan Xang -> Tibet -> Khalkha -> Pomerania -> Poland -> Yuan -> Mongol Empire What I did was strat as Lan Xang to compete the mission "A Million Elephants" giving -20% Cav cost and 20% Ca to Inf ratio. This is Cavalry has 2 main downsides: The performance per ducat is worse than INF, and exceeding the CAV/INF ratio has devastating debuffs. So a 60-80% cavalry army will win every engagement with all other things being equal. I googled and googled infinitely but I were unable to find any information however how can I increase Cavalry ratio for my armies. ) So the max Cavalry Combat Ability you could get as a Horde would be only 60%. Note: I put the tech level (and pips) below. So you want at least 4 cavalry early later you can use 6 and 8 since flanking range will increase. Cavalry are 2. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. 5 fire and 9 shock at both stages is better than just having 3. Could make the argument that including cavalry hedges against battles where you roll poorly in the fire phase multiple times. TLDR: Since Polish NI ony grants 10%, that means without Custom Nation NIs, no-Syncretic Tengri is REQUIRED to hit 100% cavalry ratio, you'll then need another 25% from being a Horde, Tribal Federation, Theocracy, or Sich Rada + Poland. 5 times as much as infantry. In this part, we discuss ideal army composition and why use of cavalry should be Thanks for the reply and much of what you say makes perfect sense, I don't understand why you say I am wrong in the second quote, In that scenario maybe I wasn't clear, I was talking about a territory containing 2 armies of the example, so the enemy enters a territory where I have (nonsense but just for the sake of argument) 2 x 30+10+40 Sep 14, 2018 · Instead of trying to get more Cavalry into your armies, you should raise Cavalry Combat Ability as Poland: +33% Polish idea 4: Winged Hussars +20% Aristocratic-Espionage: Noble Loyalty Act +10% Aristocratic idea 1: Noble Knights +10% Quality idea 3: Finest of Horses Ignoring insufficient ratio penalty that is quite a boomer you got problem that you are literally forced to use infantry. Government is Sich Rada, for another 20% ratio and CA, as well as cossack special units. There's a build with Steppe Horde tech and Tengriism that can have 100% cavalry and have no penalty, which is good, because their infantry is trash. Since you don't mind using mods, you can mod your game file to make default cavalry ratio 100%. Cavalry is useless because it's +150% more expensive than infantry for about +30% benefit. The Horde governments +25% and Tengris +25% bonuses are added to that base 50% and thus the 100% cav-to-inf ratio is possible. 35 adds two additional modifiers, the t5 government reform Cavalry warfare (+10% Ratio, -15% cost) and the Aristocratic idea Noble Resilience (+10% Ratio, -20% cost). Infantry dies a lot more, so i would consider like 50% of cav when i have about 70-80% cav-to-int ratio. Original builders of the underground holds found in the Serpentspine, many dwarves over the millennia have made homes across the surface. That is the whole problem though, the best MP not only play with Idea Group restriction ON, but they force you to have a 1/3 ratio. Jan 10, 2023 · EU4 cavalry falls into the "if you have to ask, you can't afford it" category. So in theory you want: Infantry: number equal to enemy stack + 1 on each flank. ; About Europa Universalis 4 Wiki; Mobile view Just the CCA +15%? Better than +1 cavalry fire. I have been only playing eu4 for about 2 months and mainly Byzantine since starting eu4, i wasn't really ever buying calvary due to trying to spend as little as possible so I hadn't really even bothered to really look at the stats or notice the 50%. Mar 1, 2015 · Game logic, but not real logic. So Siam cavalry at tech 17 is 2. Only tengri no synthetic faith hordes can use 100% cavalry. Then there's +25% from no-Syncretic Tengri. (keep in mind the decision also switches your capital to Asia, which WILL fuck with your income because of TC being removed) The rests have to rely on Age of Discovery age abilities to reach 100%, and would lose it very soon. Even in the early game this is a thing; infantry fire/shock at . 100% Cavalry ratio, is it possible? I've really wanted to get a frontline of all cavalry (and buffing cav CA) but every depend on your tech group, nomad cavalry out classes infantry to the point its the only thing you want until tech 9. As to the 'Maximus' part which is all economy-based, even there Zaporozhie After all that, form Mongol Empire to get back to 100% Cavalry ratio. You should use more than 2-4 cavalry per army, since your strenght lies in your powerful cavalry, but depending on your cav ratio, you should have infantry mixed as well. The base cavalry to infantry ratio is 50%. ) Horde Cavalry have more pips at EVERY tech with ALL other tech groups until at least tech 10. You can make a polish tengri sich rada. Now you have Polish horde 2. Some hordes, like Oirat, start with significant cavalry bonuses and a 100% support ratio, so they should probably just go 100% cav for their frontlines. Tengri hordes can hit 100% cav ratio, so combining that with horde ideas and the tribes estate often means taking 100% cav is a good idea. I don't want to do the math in public for every tech level case, but if you want the strongest army possible without going HIGH over the force limit, Cav is good. All cavalry has 2 pips in maneuver. 19 ducats and infantry was . Also, this is an RNG game. In the beginning the front line limit is 25 (the combat width). Cavalry combat ability decreases in comparison with infantry over time. Well, Cavalry costs 2. Usually I have 4 cavalry per army for the flanking or whatever but i know that poland gets a lot of buffs to their cavalry. Unfortunately it's surprisingly limited. For me idea build looked like this: Sep 3, 2013 · Note, that cavalry is effective only if have a big difference in shock scores. well, you can make cavalry better than infantry, yes. But what being a Horde does give perhaps compensates for that: +20% National Manpower Modifier, +20% Land Force Limit Modifier, -5 Years of Separatism, Looting Speed +50%, Movement Speed +20%, Reinforce Cost -50%, and Cavalry to Infantry Ratio +25% Jul 23, 2017 · I started playing EU4 only recently. txt. Does anyone have anything better? why? What if I take the cavalry or the artillery out, does the best ratio change? And what about the navy what combos work best? ːblockedː I’m really happy that it’s possible to go full cav as the sunni hordes now because it always bothered me but I still think the cavalry to infantry ratio modifiers should be slightly increased because while you absolutely can go aristocratic horde espionage and be successful (my najd run I did just that) it does end up being slightly It also calculates how many infantry stacks you can maintain with the 1 cavalry, and figure out the cost ratio for both regular regiments and mercenary regiments. This page was last edited on 17 July 2015, at 05:33. inf/calv/cannon. As others mentioned, cavalry ratio: Cavs are only half as strong if there's more of them than infantry in an army. Unless you are playing some specific nations who have steppe horseman bonuses, you rally never want more than 4 cavalry in an army because flanking range is only 2 units on each In EU4 what is the optimal Cavalry to Infantry ratio and does it vary per culture group e. Cav flank ability is how many units away they can attack. Posted by u/rikeus - 1 vote and 7 comments You now get +25% cavalry ratio from Sich Rada government, +10% from loyal + influential Cossacks estate, +10% from Horde idea (available to Sich Rada), and +10% Aristocratic idea. 95 on techs 6 and 7 beat out cavalry's 1. The modifier is listed under EU4\Common\00_static_modifiers. So my question is, where does the cavalry go? Lifetime of war, if you have the cossacks estate with 5 privileges and 60 loyalty you get an option to get +50% cav ration and -10% cav cost. Started obviously with my motherland - Poland. Does it mean that I can a mix of 4 x Infantery and 6 x Cavalry or 6 / 7 Infantery to 3,6 / 4,2 Cavalry? Thanks for your answers regardings this silly question ;-) The ideal ratio is tied to your technology; Eastern and Muslim tech companies can do 60% cavalry to infantry; you can do more with this. It depends largely on your idea set, and who you're playing. As for the cavalry ratio it just looks at the number of soldiers in a stack and how many are cavalry. That said cavalry DOES loot faster so you might want to break off cavalry to loot the enemy countryside after the hard fought battles are over Hope that answers some of your questions, you can read more about combat width and the like on the EU4 wiki cavalry fire +1 (very powerful, because at this point in the game, almost nobody does fire damage) cavalry shock +1 (extremly powerful, because it doubles the amount of damage the cavalry does (doubling the unit pips). Unless you're playing a horde, you want only 2–6 regiments of cavalry *total* (per combat stack, that is), for the flanking bonus. I would argue that nations that can achieve 100% cavalry ratio do benefit from having at least a few cav-only armies, for the sole purpose of stack wiping enemy armies, but you still want infantry for sieges, and that getting enough artillery to get the max bonus on every sieging stack is more worthwhile than cav only armies. Winged Hussars got me thinking: with a maximum bonus to cavalry combat ability for Poland of 53%, how much cav should I have in my armies? My normal ratio for Inf/Cav/Arty is around 5/1/4 or 5/2/4 should I exploit my eastern tech group and crazy cav bonuses or would i lose out? If you're at 63% Cavalry Combat Bonus that means that you're infantry has 20% Infantry Combat Bonus (Piechota Wybraniecka & Quality Ideas), what if I go half and half with a full combat width of Artillery. Artillery only gets good late mid-game, at tech 20 and 22 so you can build them more later. 63% Cavalry Combat Ability seems like it would chew through their flanks in no time. 0 unless otherwise noted. So if your cavalry are a good option as yours are, I recommend something like this formula: Take your cavalry ratio and multiply by 2/3 to create a buffer. A complete beginner tutorial with MordredViking looking at how warfare works in the game. Cavalry are flanking units, not front-line fighters. You can find that modifier either by hovering over cavalry in your army, or by looking at the military tab. *Cavalry: 1 on each flank, furthest out Poland gets a mission giving 50% more cav to inf ratio allowing 100% cav armies. At 100% you can have all cavalry stacks with no penalty. ; About Europa Universalis 4 Wiki; Mobile view Cavalry starts with a base flanking level of 2. And this could make a problem. And since cavalry is usually stronger that infantry (that's only true until MIL 15 for westerners), some people want to simply use this ratio to its best by putting directly 40% cavalry in the whole army. Especially when at that point of the game it's usually big blobs vs big blobs, and the only benefit non-cav focused nations have with cav (the fact they Cavalry, offensive flanks Artillery, rear line offensive Wherein Infantry+cavalry = combat width x 1. 5x times more pricey than Infantry, but having two infantry is generally better than having one cavalry, especially considering forts. Jan 15, 2025 · EU4 Beginner Tutorial #4 - War. I usually use a ratio of 50/25/25 when it comes to infantry, cavalry, and artillery but I've been noticing that when I go to declare war on a nation the computer player usually has a lot of infantry and a lot of artillery and hardly any cavalry. Obviously, cavalry's effectiveness drops off in the early-mid game, and as infantry combat ability modifiers begin to stack it's definitely worth dropping cav (to an extent), but damn folks. or, if thats to much money to early. Theocratic reform when you're Tengri (comes with cavalry combat ability too), Tengri, Horde, and NI. Does anyone have anything better? why? What if I take the cavalry or the artillery out, does the best ratio change? And what about the navy what combos work best? ːblockedː I’m really happy that it’s possible to go full cav as the sunni hordes now because it always bothered me but I still think the cavalry to infantry ratio modifiers should be slightly increased because while you absolutely can go aristocratic horde espionage and be successful (my najd run I did just that) it does end up being slightly It varies over the game, for example cavalry gets another shock multiplier on 17, only for infantry to come back yet again in tech 20 and 21. For a very late game example at combat width 40 and 50% cavalry ratio, something along the lines of 25:15:40 is pretty good. In the early game when cavalry dominates infantry and saves you manpower doing so, isn't it worth it nearly every time to keep your cav? They have 30% cav ratio in their ideas, and there is a wonder in the northern Ynn that gives up to 35% cav ratio when fully upgraded. Fast sieges but a lot of casualties and my armies lost organization/morale (whatever the green HP bar is) very quickly. Even playing Horde nations cavalry still costs 2. Shock + Espionage gives cav2inf ratio also 1 other policy but i do not remember the combo. If ducats aren't a factor anymore, the first downside is negated. For other techs, it's definitely worth it. 5 fire and 9 shock with no 15% bonus. Dec 8, 2021 · Have you ever wondered what a 93% cav combat ability Poland can do in Europa Universalis while also going 100% only cavalry?? Well in this video you will get Feb 12, 2017 · If combat width is (x) then the ideal composition is (x-cavalry+6) infantries and 4 cavalry. The infantry to cavalry ratio is updated and checked during a battle, as losses happen. Artillery aren't taken into consideration. Getting 100% cav to infantry ratio is crucial for cav builds, since you lose 0. So early game: max amount of cav (49% for europeans). Nov 10, 2024 · Cavalry Ratio -25% Dwarves are a short and sturdy Subterranean race known for their great beards, stubbornness, and skill in metal and stone work. That's the cavalry to infantry ratio. The main attraction of 40k is the miniatures, but there are also many video games, board games, books, ect. 5% of tactic for each point of mismatched ratio, for example if you have 80% cav to infantry ratio and go full cav - you'll lose 10% of tactics, which leads to receiving more damage. Mar 31, 2022 · The simplest cavalry rule in EU4: Never use cavalry. Such that at 16 tech I have 8 cavalry in an attack. All nations have, regardless of government type or religion, have 50% cavalry to infantry ratio as base value. 6. The rest of them have to mix infantry in there. This means a cavalry regiment can attack 2 places to its side, as opposed to infantry which can flank only 1 place to its side. Members Online how much cavalry, infantry, and artillery should I use in my armies? As a Tengri Horde, you want to stick with no-Syncretic Tengri for 100% Cavalry ratio and dirt cheap 5 ducat cavalry after stacking it with loyal/influential Tribes estate, Horde idea, and Oirat NI/Trading in Livestock. If enough of your infantry die, the ratio may be disturbed and you will get the "insufficient support" modifier even mid-battle. If playing a culture that buffs the ratio I'll go 8,6,6 or 9. Sep 29, 2018 · At 50% cavalry ratio, you will get the Insufficient Support penalty if you have more infantry than cavalry in a stack at any time, including during a battle. Assuming you’ve maxed out shock and cavalry combat ability and cavalry to infantry ratio, commonwealth, hordes, and that south Asian nation whose name I’m forgetting get brutal. +20% from Lan Xang mission reward. ) Jan 15, 2025 · Since infantry tends to take more casualties than cavalry, it is advisable to take at least a bit more infantry than the ratio would suggest, and (to maximize the number of cavalry used, since deployment prioritises infantry) reinforce the battle with fresh infantry as regiments retreat. Only 100% ratio is completely safe to use quaver cav your want, including 100%. You essentially have two option: Stack a bunch of modifiers together and get to 95%. Add 2 more cavalry at mil tech 18 and 23. So without 100% cav to inf ratio you are basically forced to handicap your armies with weaker units. g mongols and steppe cultures can have a high ratio then say Government and Cavalry Considerations: Governments like the Sich Rada may warrant a focus on cavalry +1 Fire, but economic and cavalry ratio considerations are crucial. Of course, when you simulate damage done/taken with artillery past a certain tech, the Artillery cost is also added into the cost ratio calculation. It doesn't matter if you entered the battle with correct cav/inf ratio. Cavalry Ratio: 100% cavalry ratio is pretty much required to make full use of your cavalry stronk army, and to cut down on the micromanagement aspect. fan zmtpxp avc kychi javuyrei kgu wzj wbkx jacg jdmt